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David R's avatar

Having worked in the VR and AR field for over 7 years I can tell you that it is not geared for wargames training in any way , most people get really bad headaches or puke if they use VR or AR for even a short period of time, and people who use any vision correction of any sort have a real problem using it. I have worked with and found that AR is a possibility for things like maintenance and DC aspects - look up a company called Kognitiv Spark for a good use case. . The Royal Canadian Navy has just started a new initiative to utilise an analogue training system for the NAVRES, called "Following Seas - TF Command", rolling out to all reserve units this year, that was developed by the CJWC and inspired in part by the RN Tactical Wargaming system developed by the RN MWC. This is used in conjunction with a digital system using Command PE, from Matrix Games, an award winning UK software house.

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Rainbow Roxy's avatar

Wow, the part about using synthetic environments for training really stood out to me. It's fascinating how effectively tecnology is being leveraged; I wonder how it affects the learning curve for new recruits compared to traditional methods?

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